God of War is the continuation of the epic of the Playstation exclusive series made by Santa Monica Studios. This beautiful semi-open-open world action/adventure has been made by fans of the real war god.
The last time we saw Kratos, he finally took revenge on his father Zeus after killing the whole Greek ranks.
When we began Kratos had left his past by moving north, living in a cabin in the forest in the realm of Norse Midgard. The story of touching the God of War focuses on being tap, with a growing relationship between Kratos and his son atreus in its essence.

Settings menu
God of War has several wise accessibility features for gamers with mobility problems but there are some critical negligence.


That accessibility menu give you an option to:
- Change certain actions from tap repeated buttons to detention.
- Perform stun by holding the interaction button (circle), not R3.
- Activate the Rage mode by pressing cross + circle.
- Hold the dodge button instead of running by clicking L3.
These options are ideal to reduce click sticks for some gamers who can manage buttons.


That Gameplay settings The menu allows you to:
- Select the configuration of the classic face buttons that exchange R1 (light attacks) and R2 (heavy attacks) with square (atreus buttons) and triangles (recall Ax).
- Change the button turn quickly default into a left stick down + L3 or my choice to press both R1 + R2.
- Use one press button to open a special door with a chisel, rather than fiddly action to move the right stick to find the right place.


That Camera settings allows you to:
- Increase the speed of camera rotation and AIM camera.
- Take advantage of the AIM Assist option if you have difficulty with the right purpose during the battle.
The default subtitle is quite small so I suggest increasing the subtitle text size to the maximum but has an option for the background of the subtitle and shows the speaker tags are very good.
Gameplay


God of War has an intuitive third -person shooter force control scheme behind the shoulder with an intelligent alternative control option. Combat is centered around Kratos, Leviathan Ax, which can be thrown and called back with a satisfying thick fat. You get experience points by completing a side search to increase weapons, armor and more or to unlock the battle movement.
The biggest and most welcomed change in God of War is the disposal of fast time, no longer worry about hitting the wrong buttons instructions, Finisharns are now only a pleasant brutal cutscene.
Difficulty
4 Difficulties below are adequate but not informative like Jedi Fallen Order about what gameplay mechanics has been adjusted.
- Give me a story, experience a story with easier battles.
- Give me a balanced experience, an adventure that is quite challenging.
- Give me a challenge, demanding a battle because the enemy is stronger.
- Give me God of War, can only be opened after completion.
Control




Kratos
- Kratos has a minor attack (R1) and a strong severe attack (R2).
- L1 turned his wrist gaunts into a shield to block or fend off attacks.
- When you unlock the runner’s ability, you can release this destroying attack by holding L1 and pressing both attacks depending on your loading.
- Mobility during the battle is very important that it avoids pressing the cross once or twice to roll and down to the fast turn.
- Interact by pressing the circle into an open crate, taking health items or climbing. Enchantment is activated by holding (L1 + Circle).
- You run by clicking (L3) and can open various sprint attacks.
- R3 is the locking of your enemy, stun and the Finisher button.
- Kratos is an unarmed warrior, to build a meter exchange between AX or Fists (DPAD Right).
- Access maps, skills menus, codex, upgrade menu, and your control option with the touchpad button.
- Kratos’s signature mode gives him the urge to damage with movements that can be increased, activate by clicking both (L3 + R3).
- Movement that can be opened is based on the combo, holding the attack button and special attitude that is activated by delaying the button pattern.


Leviathan AX
- Kratos directed his Leviathan ax by holding L2, depending on which attack button was pressed, he threw the ax horizontally (R1) or vertically (R2). Pressing a triangle remembering ax.
- R1 throws either to trip over enemies or get headshots while R2 freezes enemies or environmental puzzle objects.
- The beauty of the ax that is added is that even if you miss, you can tactically harmonize yourself and use the withdrawal to hit the enemy in the back.


Atreus
- Square is a special Atreus button; You can order him to fire arrows into the enemy with his bow or attack them with daggers.
- Atreus is an asset because he can independently package enemies, create combo opportunities and most importantly raise you.
- He can easily target enemies who fly or high enemies, certain teleportation enemies cannot be defeated without him.
- Fortunately, the Atreus will never die but he can be fired by many enemies so that the best is to make it remain in your view line.
ACCCESSIBILITY Problems
It is very surprising that God of War does not have the ability to repract in full games, with gamers can adjust the controls to fit around them.
For example, you can map back R2 to the square and then quickly use (R1+R2) will be easier, because it presss with 2 different fingers.
The default configuration of the Rage Signature mode is to press the same double stick is not possible because the alternative method presses Cross + Circle. There are 3 times in the game where Kratos cannot continue without fashion fashion so I need help.
My solution is to determine the Rage mode to DPAD Down if you choose to determine quickly to spin to (R1+R2).
The critical negligence of the AIM switch, holds the trigger for L2, which aims with the right stick and then pressing the two tiring throw buttons, especially when speeds are needed for several story puzzles.
Health must be taken manually using a circle, not automatically difficult during intense battles.
The narrow field of view means that you can easily lose the enemy behind you and be attacked, also you must continue to use the right stick to change the camera to keep the enemy in your view line.
God of War has many crates of puzzles that challenge you to master all your skills. However, I cannot open a chest that requires a quick throw of your ax to hit 3 bells located around the environment. This optional gameplay element will be difficult for gamers with mobility problems to be solved.
Half the way through the game that you have to fight for against 2 bosses, it is the closest thing to Qte and can be a serious barrier to completing. During the defense stage, you must stand in a row with the atreus, wait for the warning direction that is generally behind you, find the right place then press L1 to be blocked with your shield.
After Kratos and Atreus completed their 20 -hour epic story, there was a generous endgame content. I have to warn you that this content displays the toughest battle throughout the game.
Accessibility Tips


Kratos has a great greatness of fighting without weapons to build its stun metils, to drive your Leviathan ax pressing the DPAD correctly but if you throw your ax and don’t remember it then you are not armed. Useful when you fight normal enemies and enemies that are immune to your ax simultaneously.
If you hold the cross to the sprint, remove the button, you will do the sprint for a few seconds so you can press the attack. During running if you press the cross again, you will roll, if not, rolling will become double press the cross.
Avoiding will make you immune to attack until the action frame is complete while you can still be damaged by enemy attacks while rolling.
Last thought
God of War has a satisfying battle and extraordinary narrative that focuses on being a father, a theme that is rarely seen in the game. Unfortunately, many gamers with disabilities of mobility will not be able to enjoy experience because of some resolution barriers. The available accessibility options are designed carefully and alternative configurations reduce the impact of stick clicks but the changes depend on the button. Anger mode is still impossible to activate. Negligence from the Switch of Important Purpose and Definite Return options are the breaking of the agreement.


3 years ago Vivek Gohil thought he would never play video games again. Now, he is a consultant for accessibility, streamer, and writer. I will let you be a secret, the actual task is to fight crime using the power of his mutant. You can contact him on Twitter at @uncannyvivek
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